Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a perfect simulator is available. However, in real-world problems the dynamics governing the environment are often complex and unknown. In this work we present the MuZero algorithm which, by combining a tree-based search with a learned model, achieves superhuman performance in a range of challenging and visually complex domains, without any knowledge of their underlying dynamics. MuZero learns a model that, when applied iteratively, predicts the quantities most directly relevant to planning: the reward, the action-selection policy, and the value function. When evaluated on 57 different Atari games -the canonical video game environment for testing AI techniques, in which model-based planning approaches have historically struggled -our new algorithm achieved a new state of the art. When evaluated on Go, chess and shogi, without any knowledge of the game rules, MuZero matched the superhuman performance of the AlphaZero algorithm that was supplied with the game rules.
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Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions at the same frequency that they were originally experienced, regardless of their significance. In this paper we develop a framework for prioritizing experience, so as to replay important transitions more frequently, and therefore learn more efficiently. We use prioritized experience replay in Deep Q-Networks (DQN), a reinforcement learning algorithm that achieved human-level performance across many Atari games. DQN with prioritized experience replay achieves a new stateof-the-art, outperforming DQN with uniform replay on 41 out of 49 games.
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We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.
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In recent years distributional reinforcement learning has produced many state of the art results. Increasingly sample efficient Distributional algorithms for the discrete action domain have been developed over time that vary primarily in the way they parameterize their approximations of value distributions, and how they quantify the differences between those distributions. In this work we transfer three of the most well-known and successful of those algorithms (QR-DQN, IQN and FQF) to the continuous action domain by extending two powerful actor-critic algorithms (TD3 and SAC) with distributional critics. We investigate whether the relative performance of the methods for the discrete action space translates to the continuous case. To that end we compare them empirically on the pybullet implementations of a set of continuous control tasks. Our results indicate qualitative invariance regarding the number and placement of distributional atoms in the deterministic, continuous action setting.
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Data scarcity is one of the main issues with the end-to-end approach for Speech Translation, as compared to the cascaded one. Although most data resources for Speech Translation are originally document-level, they offer a sentence-level view, which can be directly used during training. But this sentence-level view is single and static, potentially limiting the utility of the data. Our proposed data augmentation method SegAugment challenges this idea and aims to increase data availability by providing multiple alternative sentence-level views of a dataset. Our method heavily relies on an Audio Segmentation system to re-segment the speech of each document, after which we obtain the target text with alignment methods. The Audio Segmentation system can be parameterized with different length constraints, thus giving us access to multiple and diverse sentence-level views for each document. Experiments in MuST-C show consistent gains across 8 language pairs, with an average increase of 2.2 BLEU points, and up to 4.7 BLEU for lower-resource scenarios in mTEDx. Additionally, we find that SegAugment is also applicable to purely sentence-level data, as in CoVoST, and that it enables Speech Translation models to completely close the gap between the gold and automatic segmentation at inference time.
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The cyber-physical convergence is opening up new business opportunities for industrial operators. The need for deep integration of the cyber and the physical worlds establishes a rich business agenda towards consolidating new system and network engineering approaches. This revolution would not be possible without the rich and heterogeneous sources of data, as well as the ability of their intelligent exploitation, mainly due to the fact that data will serve as a fundamental resource to promote Industry 4.0. One of the most fruitful research and practice areas emerging from this data-rich, cyber-physical, smart factory environment is the data-driven process monitoring field, which applies machine learning methodologies to enable predictive maintenance applications. In this paper, we examine popular time series forecasting techniques as well as supervised machine learning algorithms in the applied context of Industry 4.0, by transforming and preprocessing the historical industrial dataset of a packing machine's operational state recordings (real data coming from the production line of a manufacturing plant from the food and beverage domain). In our methodology, we use only a single signal concerning the machine's operational status to make our predictions, without considering other operational variables or fault and warning signals, hence its characterization as ``agnostic''. In this respect, the results demonstrate that the adopted methods achieve a quite promising performance on three targeted use cases.
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Automated Machine Learning-based systems' integration into a wide range of tasks has expanded as a result of their performance and speed. Although there are numerous advantages to employing ML-based systems, if they are not interpretable, they should not be used in critical, high-risk applications where human lives are at risk. To address this issue, researchers and businesses have been focusing on finding ways to improve the interpretability of complex ML systems, and several such methods have been developed. Indeed, there are so many developed techniques that it is difficult for practitioners to choose the best among them for their applications, even when using evaluation metrics. As a result, the demand for a selection tool, a meta-explanation technique based on a high-quality evaluation metric, is apparent. In this paper, we present a local meta-explanation technique which builds on top of the truthfulness metric, which is a faithfulness-based metric. We demonstrate the effectiveness of both the technique and the metric by concretely defining all the concepts and through experimentation.
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In this paper, we address the problem of image splicing localization with a multi-stream network architecture that processes the raw RGB image in parallel with other handcrafted forensic signals. Unlike previous methods that either use only the RGB images or stack several signals in a channel-wise manner, we propose an encoder-decoder architecture that consists of multiple encoder streams. Each stream is fed with either the tampered image or handcrafted signals and processes them separately to capture relevant information from each one independently. Finally, the extracted features from the multiple streams are fused in the bottleneck of the architecture and propagated to the decoder network that generates the output localization map. We experiment with two handcrafted algorithms, i.e., DCT and Splicebuster. Our proposed approach is benchmarked on three public forensics datasets, demonstrating competitive performance against several competing methods and achieving state-of-the-art results, e.g., 0.898 AUC on CASIA.
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The sheer volume of online user-generated content has rendered content moderation technologies essential in order to protect digital platform audiences from content that may cause anxiety, worry, or concern. Despite the efforts towards developing automated solutions to tackle this problem, creating accurate models remains challenging due to the lack of adequate task-specific training data. The fact that manually annotating such data is a highly demanding procedure that could severely affect the annotators' emotional well-being is directly related to the latter limitation. In this paper, we propose the CM-Refinery framework that leverages large-scale multimedia datasets to automatically extend initial training datasets with hard examples that can refine content moderation models, while significantly reducing the involvement of human annotators. We apply our method on two model adaptation strategies designed with respect to the different challenges observed while collecting data, i.e. lack of (i) task-specific negative data or (ii) both positive and negative data. Additionally, we introduce a diversity criterion applied to the data collection process that further enhances the generalization performance of the refined models. The proposed method is evaluated on the Not Safe for Work (NSFW) and disturbing content detection tasks on benchmark datasets achieving 1.32% and 1.94% accuracy improvements compared to the state of the art, respectively. Finally, it significantly reduces human involvement, as 92.54% of data are automatically annotated in case of disturbing content while no human intervention is required for the NSFW task.
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In contrast to the rapid digitalization of several industries, agriculture suffers from low adoption of smart farming tools. While AI-driven digital agriculture tools can offer high-performing predictive functionalities, they lack tangible quantitative evidence on their benefits to the farmers. Field experiments can derive such evidence, but are often costly, time consuming and hence limited in scope and scale of application. To this end, we propose an observational causal inference framework for the empirical evaluation of the impact of digital tools on target farm performance indicators (e.g., yield in this case). This way, we can increase farmers' trust via enhancing the transparency of the digital agriculture market and accelerate the adoption of technologies that aim to secure farmer income resilience and global agricultural sustainability. As a case study, we designed and implemented a recommendation system for the optimal sowing time of cotton based on numerical weather predictions, which was used by a farmers' cooperative during the growing season of 2021. We then leverage agricultural knowledge, collected yield data, and environmental information to develop a causal graph of the farm system. Using the back-door criterion, we identify the impact of sowing recommendations on the yield and subsequently estimate it using linear regression, matching, inverse propensity score weighting and meta-learners. The results reveal that a field sown according to our recommendations exhibited a statistically significant yield increase that ranged from 12% to 17%, depending on the method. The effect estimates were robust, as indicated by the agreement among the estimation methods and four successful refutation tests. We argue that this approach can be implemented for decision support systems of other fields, extending their evaluation beyond a performance assessment of internal functionalities.
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